Update 0.2.0: The Overton Forest, Part I


0.2.0: The Overton Forest, Part I

The big stuff:

  • 11* new stages! (stages 29–39)
    • *The contents of stage 19 were moved to stage 37 because it required too much platforming precision for so early on. A new stage layout has been put in its place, meaning I really made 12 new stages.
    • Also, there is a new cutscene at the end of stage 28, so I recommend you replay through it again to not miss out on that small snippet of story!
  • 4 new recommended character enemies!
    • Includes characters recommended by: The Low-par Animator65, Animation Noah, Josh does gaming, and Bio Crash
  • 1 new miniboss!
  • Some new (friendly?) NPCs to meet!
  • Added timers, useful for speedrunning!
    • There are total time and individual best time timers shown in the stage select screen. A stage’s current and best times can also be viewed in the pause menu.
  • Miniboss balance changes!
    • Minibosses now feel more imposing. Before, minibosses were just normal enemies with slightly more health than average. Minibosses are are still added to the normal enemy pools after defeating them, but now, only on the stages they first spawn, there are these changes:
      • Minibosses have 50% more health (the health bar is longer to signify this)
      • Minibosses give 50% more XP on kill (these new XP multipliers are multiplicative, so it’s a total of 87.5% extra when done flawlessly!)
      • Added some music to miniboss encounters
    • There are minor HP/XP changes that accompany this (see below)

The little stuff:

  • Some enemy HP changes:
    • 1st miniboss: 160 → 140 HP (210 as miniboss)
    • 2nd miniboss: 260 → 240 HP (360 as miniboss)
  • Some enemy XP changes:
    • Car Battery: 5 → 6 XP on kill
    • 2nd miniboss: 9 → 10 XP on kill (15 as miniboss)
    • 1st boss: 20 → 30 XP on kill as boss
    • If the player can one-hit an enemy, they only drop 10% as much XP on kill, and no consumables (So don’t waste your time! This is to encourage fighting harder enemies and disincentivize endless grinding.)
  • Slightly modified the attacks of the 2nd miniboss battle and 1st boss battle to make them work better with the new changes (made easier and attacks are spread out better)
  • Added vines in caves and underneath floating islands for visual variety (no gameplay functionality)
  • Added a turn counter to battles
  • Made new talk sounds for some characters (including all the new ones)
  • Minor dialog changes and typo fixes
  • Updated assets for: 2nd miniboss, teleporters, checkpoints
  • Fixed a load of bugs, including:
    • The crate zoom glitch
    • Being able to use too many consumables at once
    • The keyboard navigation setting being stubborn
    • Being able to activate teleporters more than once
    • Jump inputs being read during your turn in a battle
    • Dialog not terminating properly if it was skipped

The miniboss, HP, and XP changes are not final and I might still change them in a later update if there are problems.

Comments

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(+1)

can't wait to play this

Hooray, it's out! And yay, speedrun timer :)